
But I believe that some of the content from the Mod community can be used even in commerical products if you get permission from the author. Im pretty sure that you cant use the Bioware models at all except maybe for private testing purposes if you own a copy of NeverWinter Nights. Im not a lawyer so I dont know exactly in what ways you can use these models in your own projects. I might change the script later so that if it cant find any animations it wont create the skeleton link at all. In OGRE I believe a skeleton will slow down the rendering of such objects. For example static geometry such as trees, doors etc usually come with a skeleton. I might change it to be more silent in later releases.Īnother thing I should mention is that most MDL models use a skeleton even if it doesnt have too. There are a lot of debug text while running the script but nothing to worry about. You need to change the path inside the script (near top) so that it matches your configuration or else it wont find the program. Just before the end it also starts up the OGREXmlConverter in order to compile the binary mesh and skeleton files. It then parses the file while building the mesh and skeleton XML files and eventually the material file. Only the first which is the name of the model should be changed unless you really want to. This script starts by asking for a few input parameters. This summer I found new energy to take this on again and now the script is ready for release Got discouraged and dropped the project in August. However on every new model I tried some new unforseen bug or limitation turned up. This was an intresting project and I managed to convert a few models using it. So last summer I began coding a LUA script that would read those MDL files and output OGRE XML. Even worse, both of the importers had several drawbacks and some bugs that were almost hopeless to get around. Unfortunately the only way for me to get those into OGRE mesh format was to use one of the two Milkshape MDL importers and then the Ogre exporter. Now you had all kinds of models for testing purpose: trees, tiles, boats, monsters, weapons, shields etc all available for instant download. I was thrilled! Before that it had been a struggle just to get hold of a simple tree with no textures to download and use in your project. The script itself is not much to showĪ couple of years back I discovered the NWN mod Community and NWVault in particular. I dont know if this is the appropriate forum but I did include a few screenshots that shows the result from this tool.
